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A flow system.
Flow systems handle the streaming between MCOP objects. As this streaming is network transparent (at least for asynchronous streams) they have this remote interface.
| void startObject (object node)
| startObject |
This starts a scheduling node
Don't use this manually. Use object->_node()->connect(...) instead.
| void stopObject (object node)
| stopObject |
This stops a scheduling node
Don't use this manually. Use object->_node()->connect(...) instead.
| void connectObject (object sourceObject, string sourcePort,
object destObject, string destPort)
| connectObject |
This connects two objects, maybe even remote
it is important that - sourceObject/sourcePort points to the node the signal flow is coming from - destObject/destPort points to the node/port the signal flow is going to
Don't use this manually. Use object->_node()->connect(...) instead.
| void disconnectObject (object sourceObject, string sourcePort,
object destObject, string destPort)
| disconnectObject |
This disconnects two objects, maybe even remote
it is important that
Don't use this manually. Use object->_node()->connect(...) instead.
| AttributeType queryFlags (object node, string port)
| queryFlags |
queries the stream flags - returns 0 when such a stream isn't present
| void setFloatValue (object node, string port, float value)
| setFloatValue |
directly sets an audio port to a fixed value
| FlowSystemReceiver createReceiver (object destObject, string destPort,
FlowSystemSender sender)
| createReceiver |
network transparent connections
| Generated by: stefan on stefan on Sat Jun 2 23:13:43 2001, using kdoc 2.0a53. |