interface SampleStorageEntry

One entry of the sample storage - initially, you'll need to fill the entry. More...

Full nameArts::SampleStorageEntry
Definition#include <arts/soundserver.idl>
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Detailed Description

One entry of the sample storage - initially, you'll need to fill the entry.

To do so, call write repeatedly to fill it with data, and finish() when you are done. After that you can use the filename attribute to get the name of the file on the server that has stored the data. You can use this filename for other things (i.e. SimpleSoundServer::play).

readonly attribute string name

name

readonly attribute string filename

filename

readonly attribute boolean completed

completed

void  write (sequence<byte> data)

write

void  finish ()

finish


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